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All work

Game
Live on Google Play and the App Store

Neon Drift Zero

Dodge an endless storm of neon cubes.

Stack
Kotlin, OpenGL ES, Swift, Metal
Platforms
Google Play and App Store
Neon Drift Zero level one, Violet Drift
Neon Drift Zero level two, Cyan Current
Neon Drift Zero level three, Solar Rush

The brief

An endless 3D neon obstacle dodger. Players steer through a field of glowing cubes, and the score is how long they survive. Colours shift and the speed climbs every 30 seconds. Plays fully offline.

What we built

  • Custom 3D renderers: OpenGL ES 3.0 on Android, Metal on iPhone and iPad
  • Written natively twice, in Kotlin and Jetpack Compose and in Swift and SwiftUI
  • Seeded obstacle fields, level phases and achievements shared across both platforms

Want an app built to this standard?

Fixed price, weekly demos, and the code is yours.

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