All work
Game
Live on Google Play and the App Store
Neon Drift Zero
Dodge an endless storm of neon cubes.
- Stack
- Kotlin, OpenGL ES, Swift, Metal
- Platforms
- Google Play and App Store
The brief
An endless 3D neon obstacle dodger. Players steer through a field of glowing cubes, and the score is how long they survive. Colours shift and the speed climbs every 30 seconds. Plays fully offline.
What we built
- Custom 3D renderers: OpenGL ES 3.0 on Android, Metal on iPhone and iPad
- Written natively twice, in Kotlin and Jetpack Compose and in Swift and SwiftUI
- Seeded obstacle fields, level phases and achievements shared across both platforms
Want an app built to this standard?
Fixed price, weekly demos, and the code is yours.


